C++ Game Development Cookbook by Druhin Mukherjee

By Druhin Mukherjee

Key Features

  • Level up your online game programming abilities with insightful recipes on construction video games in C++
  • Analyze the fewer normally mentioned issues of C++ purposes to enhance the easiest games
  • Improve the functionality of your video games with the recent multi-threading and networking beneficial properties of C++11

Book Description

C++ is likely one of the most well liked languages for video game improvement because it helps quite a few coding types that gives low-level entry to the procedure. C++ continues to be used as a well-liked online game programming language by means of many because it offers video game programmers keep an eye on of the total structure, together with reminiscence styles and utilization. despite the fact that, there's little details on hand on find out how to harness the complicated gains of C++ to construct strong games.

This e-book will train you recommendations to increase good judgment and online game code utilizing C++. the first aim of this ebook is to educate you to create top of the range video games utilizing C++ online game programming scripts and methods, whatever the library or video game engine you employ. it is going to enable you to utilize the object-oriented features of C++ so that you can write well-structured and robust video games of any style. The e-book additionally explores vital components similar to physics programming and audio programming, and offers you different precious assistance and tips to enhance your code.

By the tip of this e-book, you may be useful in video game programming utilizing C++, and may manage to boost your personal video games in C++.

What you are going to learn

  • Explore the fundamentals of online game improvement to construct nice and powerful good points on your game
  • Develop your first text-based online game utilizing some of the suggestions of object-oriented programming
  • Use algorithms while constructing video games with a number of sorting and looking techniques
  • Exploit information buildings in a game's improvement for information storage
  • Create your first second online game utilizing GDI library and sprite sheet.
  • Build your first complex 2nd online game of area invaders utilizing styles equivalent to observer, fly-weight, summary manufacturing facility, command, kingdom, and more

About the Author

Druhin Mukherjee is presently the co-founder and technical Director at GodSpeed video games. He has, through the years, labored with consumers comparable to Lightning Fish video games, Chromativity, Rockstar North, Tag video games, BBC, Dynamo video games, and Codemasters.

Druhin has been balancing making video games and educating online game programming to enthusiastic scholars. He spent three years in Auckland, New Zealand as a Senior Lecturer within the video games division at Media layout School.

As a passionate video games developer, Druhin has been sharing his wisdom on the web as blogs and internet sites. His lately began web site for fixing online game improvement puzzles has over thousand subscribers.

Druhin has collaborated with different writers and released many journals and papers; in spite of the fact that, this is often his first authentic attempt to jot down a book.

Table of Contents

  1. Game improvement Basics
  2. Object-Oriented technique and layout in Games
  3. Data buildings in video game Development
  4. Algorithms for online game Development
  5. Event-Driven Programming – Making Your First second Game
  6. Design styles for video game Development
  7. Organizing and Backing Up
  8. AI in video game Development
  9. Physics in online game Development
  10. Multithreading in online game Development
  11. Networking in online game Development
  12. Audio in video game Development
  13. Tips and Tricks

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