Computer Graphics: From Pixels to Programmable Graphics by Alexey Boreskov,Evgeniy Shikin

By Alexey Boreskov,Evgeniy Shikin

Complete insurance of the present perform of computing device Graphics
Computer images: From Pixels to Programmable pix Hardware explores all significant components of recent special effects, ranging from simple arithmetic and algorithms and concluding with OpenGL and real-time photographs. It provides scholars a company origin in today’s high-performance graphics.


Up-to-Date concepts, Algorithms, and API
The ebook contains mathematical heritage on vectors and matrices in addition to quaternions, splines, curves, and surfaces. It provides geometrical algorithms in 2nd and 3D for spatial information constructions utilizing huge info units. even though the publication is principally in response to OpenGL 3.3, it additionally covers tessellation in OpenGL 4.0, includes an summary of OpenGL ES 2.0, and discusses the recent WebGL, which permits scholars to exploit OpenGL with shaders at once of their browser. furthermore, the authors describe a number of lighting tricks, together with procedural modeling and texturing, fractals, and non-photorealistic rendering. in addition they clarify the basics of the dominant language (OpenCL) and platform (CUDA) of GPGPUs.


Web Resource
On the book’s CRC Press online page, scholars can obtain many ready-to-use examples of C++ code demonstrating quite a few results. C++ wrappers for easy OpenGL entities, resembling textures and courses, also are provided.


In-Depth assistance on a Programmable photos Pipeline
Requiring merely simple wisdom of analytic geometry, linear algebra, and C++, this article courses scholars throughout the OpenGL pipeline. utilizing one constant instance, it leads them step-by-step from uncomplicated rendering to animation to lights and bumpmapping.

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